AI Insights · Timothy · July 2025
Top Slime Games Performance in Denmark Q2 2025
Explore the performance of the top slime games on the unified platform in Denmark during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top slime games in Denmark showcased varied performance trends on the unified platform, reflecting their popularity and engagement among users. Here's a detailed look at the performance metrics from Sensor Tower for each app.
PlaySlime: Slime Simulator Game from Slime Simulator Studio demonstrated steady growth in weekly revenue, peaking at approximately $671 in early June. Downloads fluctuated throughout the quarter, initially rising to 348 in mid-April before settling around 200 by the end of June. The app maintained a stable user base, with weekly active users slightly decreasing from 4.3K to 4.1K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a peak in revenue of $159 in late May, with downloads reaching a high of 109 earlier that month. The app's active users remained consistent, averaging around 450 throughout the quarter.
I, Slime, launched by Games Hub Hong Kong Limited in late May, experienced a decline in both revenue and downloads after an initial surge. Weekly revenue began at $288, dropping to $118 by the end of June, while downloads plummeted from 903 to single digits over the same period.
Joy Slime: Stress Relief & ASMR from Slime Melody LLC maintained a modest revenue stream, averaging around $50 weekly. However, it did not report any downloads during this period, suggesting a focus on retaining its existing user base.
Finally, Goo: Slime simulator, ASMR by Exomind LTD saw its revenue decline steadily from $40 to $8, with no new downloads recorded throughout the quarter.
These insights highlight the diverse performance of slime games in Denmark, reflecting their varying appeal and user engagement. For more detailed analytics and insights, visit Sensor Tower.